Calibration is important!

  • Start with your ears first!
  • Garbage In/Out vs. Another designers “gold”
  • High Frequencies impact women differently than men
  • Consider frequency “clichés”
  • Mixing, balance, panorama, and emotional resonance 

Listening To The Frame

 Enticing the suspension of disbelief since the dawn of digital.

This is intended for educational purposes in my classroom.

NO retransmission or use in any other manner allowed.

All copyrights are retained by the original holders. -KK

Couderay

HEARING v. LISTENING


D.M.E. + LULL = SOUNDTRACK


MECHANICAL | PSYCHOLOGICAL

  • Projector(Early Days) / Audience(Today more than ever?)
  • Mood(Everyone gets this!) / Atmosphere (Designed reality)


"Foreground gives us a sense of conscience"  -Hearing The Movies

What Are Stems?

Dialogue | Music | Effects

  • Volume v. Loudness
  • Silence is ALWAYS designed!
  • Presence v. Ambience



The Art Of Catching
  Stingers
•  Leitmotifs
(Wagner)

  • Character theme (presence or absence) can also identify objects, locations, etc.



MUSICALITY

  • Emotional specificity
  • Time
  • Influence / organization
  • Formal & rhythmic continuity
  • Overlapping
  • Sound advance
  • Underscoring = non-diegetic
  • Background Music = accompaniment, commentative, dramatic scoring.
  • EVERYTHING INFLUENCES EVERYTHING


USING LOUDNESS: TEXTURAL GREYZONES


Loudness impacts:

  • Timbre
  • Frequency
  • Liveliness
  • Movement
  • Heft


AUDIENCE'S PERSPECTIVE:

  • Our hearing is measurable AND subjective.
  • Orchestration = TIMBRE




THE AUDIENCE'S REALITY:


OBJECTIVE(Hearing) v. SUBJECTIVE(Listening)


  • TEMPO (BPM) | PACE (fast/slow)
  • FREQUENCY (Hz) | PITCH (high/low)
  • AMPLITUDE (dB) | LOUDNESS (soft/loud)
  • HARMONIC COMPLEXITY (+/-) | TIMBRE(good/bad)